Simstim

VEX Dictionary / Du

Du

Computes how a shading value changes with respect to the surface's U direction.

group: mathmathvectorderivshading

Available in every context

Usage

float Du(float n, ...)
vector Du(vector n, ...)
vector4 Du(vector4 n, ...)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗