Blender
Python (bpy), Geometry Nodes and pipeline work in Blender.
Posts
BlenderWeek in TD, Sept 28–Oct 4, 2026: Blender is porting to Android, and its color spaces are getting real IDsIn the week of Sept 28–Oct 4, 2026, coverage of Blender's Android port landed and OpenColorIO 2.6 shipped the lookup half of color interop IDs, which Blender 5.3 exposes to Python. What the port means for code, and interop IDs tested in OCIO 2.6 and a Blender 5.3 build.
BlenderWeek in TD, Oct 11–17, 2026: Blender's shaders move to a C++ subset, and Epic pivots to AI-accelerated developmentIn the week of Oct 11–17, 2026, Blender published its developers' conference talks, including the case for BSL, the restricted C++ its GPU shaders are being ported to, and Epic's CEO announced a pivot to AI-accelerated development. What both mean for people who write code, plus a 24-line C++ demo of testing shader-style code on the CPU.
BlenderBatch-process a folder of .blend files from the command line with bpyA 59-line headless bpy script that audits, fixes and re-saves every .blend file in a folder, with a proper exit code for your farm or CI.
LatestOpenUSD 26.08, AOUSD's ISO push and VFX Platform CY2027OpenUSD 26.08 ships LOD and Profiles schemas, AOUSD starts ISO work, CY2027 is final, and Unreal and Blender take new USD steps.
BlenderBlender 5.2 LTS for TDs, and what 5.3 is bringing to the pipelineWhat changed for scripts and pipelines in Blender 5.2 LTS, what is landing in 5.3 before beta, and recent Blender Foundation news.
LatestWelcome to SimstimJack into someone else's hours in the viewport. Notes, tutorials and fast references for TDs across Houdini, Unreal, Blender and Rhino.