Simstim

VEX Dictionary / agentcliplayersamplelocal

agentcliplayersamplelocal

Evaluates and mixes the layered clips on an agent, giving local-space transforms for its rig.

group: crowdcrowdsclip

Available in every context

Usage

matrix[] agentcliplayersamplelocal(<geometry>, int prim, string clip_names[], float clip_times[], float clip_weights[], string clip_transform_groups[], int clip_layer_ids[], int layer_blend_modes[], float layer_weights[], int layer_parent_ids[])
matrix[] agentcliplayersamplelocal(<geometry>, int prim, int clip_ids[], float clip_times[], float clip_weights[], int clip_transform_group_ids[], int clip_layer_ids[], int layer_blend_modes[], float layer_weights[], int layer_parent_ids[])
matrix agentcliplayersamplelocal(<geometry>, int prim, int transform, string clip_names[], float clip_times[], float clip_weights[], string clip_transform_groups[], int clip_layer_ids[], int layer_blend_modes[], float layer_weights[], int layer_parent_ids[])
matrix agentcliplayersamplelocal(<geometry>, int prim, int transform, int clip_ids[], float clip_times[], float clip_weights[], int clip_transform_group_ids[], int clip_layer_ids[], int layer_blend_modes[], float layer_weights[], int layer_parent_ids[])

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗