VEX Dictionary / rawbumpmapL
rawbumpmapL
Reads unfiltered bump-map gradients from a texture's luminance channel, writing the two derivatives into float output arguments.
colormapfile
Available in every context
Examples
No worked examples yet.
Signatures (from vcc -X)
void rawbumpmapL(string, float &, float &, float, float)all contextsvoid rawbumpmapL(string, float &, float &, vector)all contexts