VEX Dictionary / sample_geometry
sample_geometry
Places a sample on scene geometry and executes its surface shader there, gathering its shading outputs.
group: samplingshadingrayssamplinglightpbr
Available in displace, fog, light, shadow, surface
Usage
int sample_geometry(vector origin, vector sample, float time, ...)
Examples
No worked examples yet.
Signatures (from vcc -X)
int sample_geometry(vector, vector, float, ...)displace, fog, light, shadow, surface