Simstim

VEX Dictionary / sample_geometry

sample_geometry

Places a sample on scene geometry and executes its surface shader there, gathering its shading outputs.

group: samplingshadingrayssamplinglightpbr

Available in displace, fog, light, shadow, surface

Usage

int sample_geometry(vector origin, vector sample, float time, ...)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

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