VEX Dictionary / sample_light
sample_light
Picks a random sample position on a given light source and evaluates its light shader there.
group: samplingsamplinglightpbr
Available in displace, fog, surface
Usage
int sample_light(int lightid, vector pos, vector sam, float time, vector &pos, vector &clr, float &scale, ...)
Examples
No worked examples yet.
Signatures (from vcc -X)
int sample_light(int, vector, vector, float, vector &, vector &, float &, ...)displace, fog, surface