VEX Dictionary / snoise
snoise
Computes metaball-like noise weighted by nearby sample points, with optional turbulence, roughness, and attenuation.
group: noisenoise
Available in every context
Usage
float snoise(vector pos)
vector snoise(vector pos)
float snoise(vector pos, int turbulence, float rough, float atten)
vector snoise(vector pos, int turbulence, float rough, float atten)
float snoise(vector pos, int periodX, int periodY, int periodZ)
vector snoise(vector pos, int periodX, int periodY, int periodZ)
float snoise(vector pos, int periodX, int periodY, int periodZ, int turbulence, float rough, float atten)
vector snoise(vector pos, int periodX, int periodY, int periodZ, int turbulence, float rough, float atten)
Examples
No worked examples yet.
Signatures (from vcc -X)
float snoise(vector)all contextsfloat snoise(vector, int, float, float)all contextsfloat snoise(vector, int, int, int)all contextsfloat snoise(vector, int, int, int, int, float, float)all contextsvector snoise(vector)all contextsvector snoise(vector, int, float, float)all contextsvector snoise(vector, int, int, int)all contextsvector snoise(vector, int, int, int, int, float, float)all contexts