VEX Dictionary / uvdist
uvdist
Measures how far a UV coordinate lies from the closest point on geometry surfaces, working in UV space.
group: measuretexturemeasure
Available in every context
Usage
float uvdist(<geometry>, string uvname, vector uv, int &prim, vector &primuv)
float uvdist(<geometry>, string uvname, vector uv, int &prim, vector &primuv, float maxdist)
float uvdist(<geometry>, string primgroup, string uvname, vector uv, int &prim, vector &primuv)
float uvdist(<geometry>, string primgroup, string uvname, vector uv, int &prim, vector &primuv, float maxdist)
Examples
No worked examples yet.
Signatures (from vcc -X)
float uvdist(int, string, string, vector, int &, vector &)all contextsfloat uvdist(int, string, string, vector, int &, vector &, float)all contextsfloat uvdist(int, string, vector, int &, vector &)all contextsfloat uvdist(int, string, vector, int &, vector &, float)all contextsfloat uvdist(string, string, string, vector, int &, vector &)all contextsfloat uvdist(string, string, string, vector, int &, vector &, float)all contextsfloat uvdist(string, string, vector, int &, vector &)all contextsfloat uvdist(string, string, vector, int &, vector &, float)all contexts