VEX Dictionary / windingnumber
windingnumber
Computes the winding number, or how many times a mesh wraps around a given point.
group: measuremeasure
Available in every context
Usage
float windingnumber(<geometry>, vector origin)
float windingnumber(<geometry>, vector origin, float accuracy)
float windingnumber(<geometry>, string primgroup, vector origin)
float windingnumber(<geometry>, string primgroup, vector origin, float accuracy)
Examples
No worked examples yet.
Signatures (from vcc -X)
float windingnumber(int, string, vector)all contextsfloat windingnumber(int, string, vector, float)all contextsfloat windingnumber(int, vector)all contextsfloat windingnumber(int, vector, float)all contextsfloat windingnumber(string, string, vector, float)all contextsfloat windingnumber(string, vector, float)all contexts