Simstim

VEX Dictionary / windingnumber

windingnumber

Computes the winding number, or how many times a mesh wraps around a given point.

group: measuremeasure

Available in every context

Usage

float windingnumber(<geometry>, vector origin)
float windingnumber(<geometry>, vector origin, float accuracy)
float windingnumber(<geometry>, string primgroup, vector origin)
float windingnumber(<geometry>, string primgroup, vector origin, float accuracy)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

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