VEX Dictionary / wnoise
wnoise
Generates Worley cellular noise, returning the nearest seed id and distances to the closest feature points.
group: noisenoise
Available in every context
Usage
void wnoise( float position; int &seed; float &f1; float &f2 )
void wnoise( float position; int &seed; float &f1; float &f2; float &f3; float &f4 )
void wnoise( float position; int &seed; float &f1; float &f2; int peiod)
void wnoise( float position; int &seed; float &f1; float &f2; float &f4; float &f4; int period)
void wnoise( float posx; float posy; int &seed; float &f1; float &f2 )
void wnoise( float posx; float posy; int &seed; float &f1; float &f2; float &f3; float &f4 )
void wnoise( float posx; float posy; int &seed; float &f1; float &f2; int periodx; int periody )
void wnoise( float posx; float posy; int &seed; float &f1; float &f2; float &f3; float &f4; int periodx; int periody)
void wnoise( vector2 position; int &seed; float &f1; float &f2 )
void wnoise( vector2 position; int &seed; float &f1; float &f2; float &f3; float &f4 )
void wnoise( vector2 position; int &seed; float &f1; float &f2; int periodx; int periody )
void wnoise( vector2 position; int &seed; float &f1; float &f2; float &f3; float &f4; int periodx; int periody)
void wnoise( vector position; int &seed; float &f1; float &f2 )
void wnoise( vector position; int &seed; float &f1; float &f2; float &f3; float &f4 )
void wnoise( vector position; int &seed; float &f1; float &f2; int periodx; int periody; int periodx )
void wnoise( vector position; int &seed; float &f1; float &f2; float &f3; float &f4; int periodx; int periody; int periodz )
void wnoise( vector4 position; int &seed; float &f1; float &f2 )
void wnoise( vector4 position; int &seed; float &f1; float &f2; float &f3; float &f4 )
void wnoise( vector4 position; int &seed; float &f1; float &f2; int periodx; int periody; int periodz; int periodw )
void wnoise( vector4 position; int &seed; float &f1; float &f2; float &f3; float &f4; int periodx; int periody; int periodz; int periodw )
Examples
No worked examples yet.
Signatures (from vcc -X)
void wnoise(float, float, int &, float &, float &)all contextsvoid wnoise(float, float, int &, float &, float &, float &, float &)all contextsvoid wnoise(float, float, int &, float &, float &, float &, float &, int, int)all contextsvoid wnoise(float, float, int &, float &, float &, int, int)all contextsvoid wnoise(float, int &, float &, float &)all contextsvoid wnoise(float, int &, float &, float &, float &, float &)all contextsvoid wnoise(float, int &, float &, float &, float &, float &, int)all contextsvoid wnoise(float, int &, float &, float &, int)all contextsvoid wnoise(vector4, int &, float &, float &)all contextsvoid wnoise(vector4, int &, float &, float &, float &, float &)all contextsvoid wnoise(vector4, int &, float &, float &, float &, float &, int, int, int, int)all contextsvoid wnoise(vector4, int &, float &, float &, int, int, int, int)all contextsvoid wnoise(vector2, int &, float &, float &)all contextsvoid wnoise(vector2, int &, float &, float &, float &, float &)all contextsvoid wnoise(vector2, int &, float &, float &, float &, float &, int, int)all contextsvoid wnoise(vector2, int &, float &, float &, int, int)all contextsvoid wnoise(vector, int &, float &, float &)all contextsvoid wnoise(vector, int &, float &, float &, float &, float &)all contextsvoid wnoise(vector, int &, float &, float &, float &, float &, int, int, int)all contextsvoid wnoise(vector, int &, float &, float &, int, int, int)all contexts