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cpp

2026

  1. BlenderWeek in TD, Oct 11–17, 2026: Blender's shaders move to a C++ subset, and Epic pivots to AI-accelerated developmentIn the week of Oct 11–17, 2026, Blender published its developers' conference talks, including the case for BSL, the restricted C++ its GPU shaders are being ported to, and Epic's CEO announced a pivot to AI-accelerated development. What both mean for people who write code, plus a 24-line C++ demo of testing shader-style code on the CPU. · 7 min read
  2. UnrealTick() and fixed-step physics in Unreal, and why two clocks drift apartWhy frame-rate Tick and physics steps drift apart in Unreal, how a fixed-step accumulator works, and why two accumulators need one shared clock. · 6 min read