Latest / tag
gpu
2026
HoudiniSame wrangle, now on the GPU: what Houdini's OpenCL SOP makes you declareA four-line VEX ripple ported to Houdini's OpenCL SOP returns the same points, once every attribute's type, access mode and fallback is declared on a #bind line. What VEX infers or creates for you, the binding contract that replaces it, and timings measured on one GPU.
BlenderWeek in TD, Oct 11–17, 2026: Blender's shaders move to a C++ subset, and Epic pivots to AI-accelerated developmentIn the week of Oct 11–17, 2026, Blender published its developers' conference talks, including the case for BSL, the restricted C++ its GPU shaders are being ported to, and Epic's CEO announced a pivot to AI-accelerated development. What both mean for people who write code, plus a 24-line C++ demo of testing shader-style code on the CPU.