Simstim

VEX Dictionary / agentsolvefbik

agentsolvefbik

Runs a full-body IK solve on an agent's skeleton to reach target transforms.

group: crowdcrowdstransformsolve

Available in every context

Usage

int agentsolvefbik(<geometry>, int outgeo, int prim, int targets[], matrix targetxforms[], int xformgroup, int iters)
int agentsolvefbik(<geometry>, int outgeo, int prim, int targets[], matrix targetxforms[], int xformgroup, int iters, float tolerance, int pinroot)
int agentsolvefbik(<geometry>, int outgeo, int prim, int targets[], matrix targetxforms[], int xformgroup, int iters, float tolerance, int pinroot, float targetweights[], int targetpriorities[], int targetdepths[])
int agentsolvefbik(<geometry>, int outgeo, int prim, int targets[], matrix targetxforms[], int xformgroup, int iters, float tolerance, int pinroot, float targetweights[], int targetpriorities[], int targetdepths[], int targettypes[], matrix targetoffsets[])
int agentsolvefbik(<geometry>, int outgeo, int prim, int targets[], matrix targetxforms[], int xformgroup, int iters, float tolerance, int pinroot, float targetweights[], int targetpriorities[], int targetdepths[], string goalxformattrib, string constrainedxformattrib, string jointlimitsattrib)
int agentsolvefbik(<geometry>, int outgeo, int prim, int targets[], matrix targetxforms[], int xformgroup, int iters, float tolerance, int pinroot, float targetweights[], int targetpriorities[], int targetdepths[], int targettypes[], matrix targetoffsets[], string goalxformattrib, string constrainedxformattrib, string jointlimitsattrib)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗