Simstim

VEX Dictionary / computenormal

computenormal

Computes a normal in shading contexts; in SOP context, it instead decides if normals get recomputed.

group: normalsnormalsshading

Available in every context

Usage

vector computenormal(vector P, ...)
vector computenormal(vector P, vector N, vector Ng, ...)
void computenormal(int i)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

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