VEX Dictionary / prim_normal
prim_normal
Computes the surface normal of a primitive at a given parametric UV location.
group: normalsprimnormals
Available in every context
Usage
vector prim_normal(<geometry>, int prim_number, vector uvw)
vector prim_normal(<geometry>, int prim_number, float u, float v)
vector prim_normal(<geometry>, int prim_number, float u, float v, float w)
Examples
No worked examples yet.
Signatures (from vcc -X)
vector prim_normal(int, int, float, float)all contextsvector prim_normal(int, int, float, float, float)all contextsvector prim_normal(int, int, vector)all contextsvector prim_normal(string, int, float, float)all contextsvector prim_normal(string, int, float, float, float)all contextsvector prim_normal(string, int, vector)all contexts