Simstim

VEX Dictionary / addprim

addprim

Creates a new primitive, such as a poly, optionally wiring it to given points.

group: geoprimcreate

Available in every context

Usage

int addprim(int geohandle, string type)
int addprim(int geohandle, string type, int pt0)
int addprim(int geohandle, string type, int pt0, int pt1)
int addprim(int geohandle, string type, int pt0, int pt1, int pt2)
int addprim(int geohandle, string type, int pt0, int pt1, int pt2, int pt3)
int addprim(int geohandle, string type, int pt0, int pt1, int pt2, int pt3, int pt4, int pt5, int pt6, int pt7)
int addprim(int geohandle, string type, int points[])
void addprim(int &prim_num, int geohandle, string type, int pt0, int &vertices[])
void addprim(int &prim_num, int geohandle, string type, int pt0, int pt1, int &vertices[])
void addprim(int &prim_num, int geohandle, string type, int pt0, int pt1, int pt2, int &vertices[])
void addprim(int &prim_num, int geohandle, string type, int pt0, int pt1, int pt2, int pt3, int &vertices[])
void addprim(int &prim_num, int geohandle, string type, int pt0, int pt1, int pt2, int pt3, int pt4, int pt5, int pt6, int pt7, int &vertices[])
void addprim(int &prim_num, int geohandle, string type, int points[], int &vertices[])

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗