VEX Dictionary / intersect
intersect
Casts a ray against geometry and reports where it first hits, restricting the search to one group when given.
group: georayintersectsearch
Available in every context
Usage
int intersect(<geometry>, vector orig, vector dir, vector &p, float &u, float &v)
int intersect(<geometry>, vector orig, vector dir, vector &p, float &u, float &v, ...)
int intersect(<geometry>, vector orig, vector dir, vector &p, vector &uvw)
int intersect(<geometry>, string group, vector orig, vector dir, vector &p, vector &uvw)
Examples
No worked examples yet.
Signatures (from vcc -X)
int intersect(int, string, vector, vector, vector &, vector &)all contextsint intersect(int, vector, vector, vector &, float &, float &)all contextsint intersect(int, vector, vector, vector &, vector &)all contextsint intersect(string, string, vector, vector, vector &, vector &)all contextsint intersect(string, vector, vector, vector &, float &, float &, ...)all contextsint intersect(string, vector, vector, vector &, vector &)all contexts