VEX Dictionary / intersect_all
intersect_all
Finds every intersection of a ray with geometry, filling arrays of hit positions, primitives, and UVW coordinates.
group: georayintersect
Available in every context
Usage
int intersect_all( <geometry>; string group; vector orig; vector dir; vector &pos[]; int &prim[]; vector &uvw[], float tol=0.01, float ttol=0.01 )
Examples
No worked examples yet.
Signatures (from vcc -X)
int intersect_all(int, string, vector, vector, vector[] &, int[] &, vector[] &)all contextsint intersect_all(int, string, vector, vector, vector[] &, int[] &, vector[] &, float, float)all contextsint intersect_all(int, vector, vector, vector[] &, int[] &, vector[] &)all contextsint intersect_all(int, vector, vector, vector[] &, int[] &, vector[] &, float, float)all contextsint intersect_all(string, string, vector, vector, vector[] &, int[] &, vector[] &)all contextsint intersect_all(string, string, vector, vector, vector[] &, int[] &, vector[] &, float, float)all contextsint intersect_all(string, vector, vector, vector[] &, int[] &, vector[] &)all contextsint intersect_all(string, vector, vector, vector[] &, int[] &, vector[] &, float, float)all contexts