Simstim

VEX Dictionary / hair

hair

Builds a specialized BSDF for rendering hair fibers, modeling longitudinal and azimuthal highlight lobes plus glint.

group: bsdfshadingpbrbsdf

Available in every context

Usage

bsdf hair(vector N; vector tip; float lobe_shift; float lobe_width_lon, ...)
bsdf hair(vector N; vector tip; float lobe_shift; float lobe_width_lon, float lobe_with_azi, ...)
bsdf hair(vector N; vector tip; float lobe_shift; float lobe_width_lon, float lobe_with_azi, float glint_shift; float glint_intensity, ...)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗