VEX Dictionary / hair
hair
Builds a specialized BSDF for rendering hair fibers, modeling longitudinal and azimuthal highlight lobes plus glint.
group: bsdfshadingpbrbsdf
Available in every context
Usage
bsdf hair(vector N; vector tip; float lobe_shift; float lobe_width_lon, ...)
bsdf hair(vector N; vector tip; float lobe_shift; float lobe_width_lon, float lobe_with_azi, ...)
bsdf hair(vector N; vector tip; float lobe_shift; float lobe_width_lon, float lobe_with_azi, float glint_shift; float glint_intensity, ...)
Examples
No worked examples yet.
Signatures (from vcc -X)
bsdf hair(vector, vector, float, float, float, float, float, ...)all contextsbsdf hair(vector, vector, float, float, float, ...)all contextsbsdf hair(vector, vector, float, float, ...)all contexts