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VEX Dictionary / medulla_diffuse

medulla_diffuse

Returns a diffuse BSDF tuned for curve medulla shading that avoids edge-darkening artifacts from hard-surface optimizations.

group: bsdfshadingpbrbsdf

Available in every context

Usage

bsdf medulla_diffuse(vector nml, ...)
bsdf medulla_diffuse(vector nml, vector geo_normal, ...)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

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