VEX Dictionary / medulla_diffuse
medulla_diffuse
Returns a diffuse BSDF tuned for curve medulla shading that avoids edge-darkening artifacts from hard-surface optimizations.
group: bsdfshadingpbrbsdf
Available in every context
Usage
bsdf medulla_diffuse(vector nml, ...)
bsdf medulla_diffuse(vector nml, vector geo_normal, ...)
Examples
No worked examples yet.
Signatures (from vcc -X)
bsdf medulla_diffuse(vector, vector, ...)all contextsbsdf medulla_diffuse(vector, ...)all contexts