Simstim

VEX Dictionary / perspective

perspective

Builds a perspective projection matrix that maps camera space onto clipping space, given zoom and aspect ratios.

group: transformtransform

Available in every context

Usage

matrix perspective(float zoom, float image_aspect, float pixel_aspect, float clip_near, float clip_far)
matrix perspective(float zoom, float image_aspect, float pixel_aspect, float clip_near, float clip_far, vector4 window)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗