VEX Dictionary / prerotate
prerotate
Applies a rotation before the existing transform of a matrix, given an angle/axis or euler angles.
group: transformmatrix
Available in every context
Usage
void prerotate(matrix3 &m, float amount, vector axis)
void prerotate(matrix &m, float amount, vector axis)
void prerotate(matrix3 &m, vector angles, int xyz)
void prerotate(matrix &m, vector angles, int xyz)
void prerotate(matrix3 &m, float angle, int axis)
void prerotate(matrix &m, float angle, int axis)
Examples
No worked examples yet.
Signatures (from vcc -X)
void prerotate(matrix3 &, float, int)all contextsvoid prerotate(matrix3 &, float, vector)all contextsvoid prerotate(matrix3 &, vector, int)all contextsvoid prerotate(matrix &, float, int)all contextsvoid prerotate(matrix &, float, vector)all contextsvoid prerotate(matrix &, vector, int)all contexts