Simstim

VEX Dictionary / prerotate

prerotate

Applies a rotation before the existing transform of a matrix, given an angle/axis or euler angles.

group: transformmatrix

Available in every context

Usage

void prerotate(matrix3 &m, float amount, vector axis)
void prerotate(matrix &m, float amount, vector axis)
void prerotate(matrix3 &m, vector angles, int xyz)
void prerotate(matrix &m, vector angles, int xyz)
void prerotate(matrix3 &m, float angle, int axis)
void prerotate(matrix &m, float angle, int axis)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗