Latest / tag
usd
2026
HoudiniStage in, stage out: Houdini's Solaris treats every node as a function over a USD sceneIn Houdini's Solaris, every LOP node takes a composed USD stage and returns one, and its edits land in one in-memory layer at the top. A 31-line usd-core model of that contract, the Python LOP that does it for real, the same network checked in Houdini 22, and why a Layer Break decides what gets saved.
LatestWeek in TD, Sept 21–27, 2026: Gaussian splats are a struct of arrays, and Blender 5.3 agreesNative 3D Gaussian splats landed in Blender 5.3 in the week of Sept 21–27, 2026, joining OpenUSD 26.03 and Houdini 22. What a splat file actually stores, and a short NumPy decoder checked against Blender's and Houdini's own importers.
LatestUSD layers are git for scene data: resolving “strongest opinion wins” in 25 lines of PythonOpenUSD stacks layers of partial edits and resolves them when you read the scene. With only pip install usd-core, build a two-layer scene, override one value, and ask USD which file each value came from.
BlenderBlender 5.2 LTS for TDs, and what 5.3 is bringing to the pipelineWhat changed for scripts and pipelines in Blender 5.2 LTS, what is landing in 5.3 before beta, and recent Blender Foundation news.
UnrealUnreal Engine 5.8.3, what 5.8 changes for TDs, and the road to UE6What UE 5.8 and its hotfixes change for TDs: PCG, Python, USD, Movie Render Graph, the MCP plugin, Sandboxes, and the UE6 timeline.
UnrealRecording Chaos physics in Unreal? Lock the frame rate firstFrame-coupled Chaos drops simulated time when capture runs slow. A fixed frame rate, plus one Take Recorder setting, makes every recorded frame one exact physics step.