Simstim

VEX Dictionary / phong

phong

Builds a Phong specular BSDF or computes classic Phong shading from a normal, eye vector, and shininess.

group: bsdfshadingpbrbsdfphong

Available in displace, fog, light, shadow, surface

Usage

bsdf phong(float exponent, ...)
bsdf phong(vector nml, float exponent, ...)
vector phong(vector nml, vector V, float shinyness, ...)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗