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2026
UnrealWeek in TD, Oct 18–24, 2026: Epic's AI game jam runs on Unreal MCP, where your docstring is the APIIn the week of Oct 18–24, 2026, Epic announced an AI MegaJam built around Unreal MCP, the editor's server for AI agents. We ran a small Python toolset through it in Unreal Engine 5.8.4 to see what a model reads: the whole docstring, a schema built from type hints, and arguments that are converted rather than checked.
LatestWeek in TD, Oct 5–11, 2026: node graphs want to be diffable. Blender's nodes-as-code plan, and what Houdini already hasIn the week of Oct 5–11, 2026, Blender's developers named nodebpy their most promising route to readable, diffable node groups and planned list fields. We compare both with what Houdini already ships (text .hip files, asCode() and array attributes), with every snippet run in Blender and Houdini 22.
BlenderWeek in TD, Sept 28–Oct 4, 2026: Blender is porting to Android, and its color spaces are getting real IDsIn the week of Sept 28–Oct 4, 2026, coverage of Blender's Android port landed and OpenColorIO 2.6 shipped the lookup half of color interop IDs, which Blender 5.3 exposes to Python. What the port means for code, and interop IDs tested in OCIO 2.6 and a Blender 5.3 build.
BlenderWeek in TD, Oct 11–17, 2026: Blender's shaders move to a C++ subset, and Epic pivots to AI-accelerated developmentIn the week of Oct 11–17, 2026, Blender published its developers' conference talks, including the case for BSL, the restricted C++ its GPU shaders are being ported to, and Epic's CEO announced a pivot to AI-accelerated development. What both mean for people who write code, plus a 24-line C++ demo of testing shader-style code on the CPU.
LatestWeek in TD, Sept 21–27, 2026: Gaussian splats are a struct of arrays, and Blender 5.3 agreesNative 3D Gaussian splats landed in Blender 5.3 in the week of Sept 21–27, 2026, joining OpenUSD 26.03 and Houdini 22. What a splat file actually stores, and a short NumPy decoder checked against Blender's and Houdini's own importers.
HoudiniHoudini 22 two months in, with production build 22.0.429 and Houdini Engine for Unreal 4.0.1Houdini 22 is on its first production-build update, Houdini Engine for Unreal 4.0.1 targets it, and HIVE Equinox just wrapped in Toronto.
RhinoRhino 8 SR35, Rhino 9 BETA and Grasshopper 2: what changed this summerRhino 8 SR35, the Rhino 9 BETA builds, Grasshopper 2 in beta, rhino3dm 8.32 and Rhino.Compute on Linux, read from McNeel's own posts.
LatestOpenUSD 26.08, AOUSD's ISO push and VFX Platform CY2027OpenUSD 26.08 ships LOD and Profiles schemas, AOUSD starts ISO work, CY2027 is final, and Unreal and Blender take new USD steps.
BlenderBlender 5.2 LTS for TDs, and what 5.3 is bringing to the pipelineWhat changed for scripts and pipelines in Blender 5.2 LTS, what is landing in 5.3 before beta, and recent Blender Foundation news.
UnrealUnreal Engine 5.8.3, what 5.8 changes for TDs, and the road to UE6What UE 5.8 and its hotfixes change for TDs: PCG, Python, USD, Movie Render Graph, the MCP plugin, Sandboxes, and the UE6 timeline.