VEX Dictionary / blinnBRDF
blinnBRDF
Computes the Blinn BRDF value for given light, normal, and view vectors, for use in custom illuminance loops.
group: shadingshadingblinnbrdf
Available in every context
Usage
float blinnBRDF(vector L, vector N, vector V, float rough)
Examples
No worked examples yet.
Signatures (from vcc -X)
float blinnBRDF(vector, vector, vector, float)all contexts