VEX Dictionary / getblurP
getblurP
Samples the shading point's position, with motion blur, at a fractional moment inside the exposure window.
group: shadingblur
Available in displace, fog, light, shadow, surface
Usage
vector getblurP(float <<delta>>)
Examples
No worked examples yet.
Signatures (from vcc -X)
vector getblurP(float)displace, fog, light, shadow, surface