VEX Dictionary / getglobalraylevel
getglobalraylevel
Reports how deep the global-illumination ray tree currently is, returning nonzero during GI passes.
group: shadingshading
Available in displace, fog, light, shadow, surface
Usage
int getglobalraylevel()
Examples
No worked examples yet.
Signatures (from vcc -X)
int getglobalraylevel(void)displace, fog, light, shadow, surface