VEX Dictionary / getobjectname
getobjectname
Reports which object's shader is currently executing by returning its name, or empty if none is active.
group: shadingshading
Available in displace, fog, light, shadow, surface
Usage
string getobjectname()
Examples
No worked examples yet.
Signatures (from vcc -X)
string getobjectname(void)displace, fog, light, shadow, surface