VEX Dictionary / getraylevel
getraylevel
Reports how many reflection or refraction bounces deep the current ray is, starting at 0 for camera rays.
group: shadingshading
Available in displace, fog, light, shadow, surface
Usage
int getraylevel()
Examples
No worked examples yet.
Signatures (from vcc -X)
int getraylevel(void)displace, fog, light, shadow, surface