Simstim

VEX Dictionary / getscope

getscope

Determines, for a given material, which objects diffuse, reflect, or refract rays can see.

group: shadinglightpbr

Available in displace, fog, light, shadow, surface

Usage

void getscope(material mat, string raystyle, string &scope, string &categories)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

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