VEX Dictionary / getscope
getscope
Determines, for a given material, which objects diffuse, reflect, or refract rays can see.
group: shadinglightpbr
Available in displace, fog, light, shadow, surface
Usage
void getscope(material mat, string raystyle, string &scope, string &categories)
Examples
No worked examples yet.
Signatures (from vcc -X)
void getscope(material, string, string &, string &)displace, fog, light, shadow, surface