VEX Dictionary / getsmoothP
getsmoothP
Computes a smoothed surface position near the current hit point using the Eye and I ray variables.
group: shadingshading
Available in displace, fog, light, shadow, surface
Usage
int getsmoothP(vector &smoothP, vector ray_origin, ...)
vector getsmoothP(...)
Examples
No worked examples yet.
Signatures (from vcc -X)
int getsmoothP(vector &, vector, ...)displace, fog, light, shadow, surfacevector getsmoothP(...)displace, fog, light, shadow, surface