Simstim

VEX Dictionary / getsmoothP

getsmoothP

Computes a smoothed surface position near the current hit point using the Eye and I ray variables.

group: shadingshading

Available in displace, fog, light, shadow, surface

Usage

int getsmoothP(vector &smoothP, vector ray_origin, ...)
vector getsmoothP(...)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗