VEX Dictionary / getuvtangents
getuvtangents
Computes UV tangent vectors at a point on any object's surface by ray-casting along a search direction.
group: shadingshading raytracing
Available in displace, fog, light, shadow, surface
Usage
void getuvtangents(string objName, vector P, vector dir, vector &Tu, vector &Tv)
void getuvtangents(string objName, vector P, vector dir, vector &Tu, vector &Tv, vector &Tn)
Examples
No worked examples yet.
Signatures (from vcc -X)
void getuvtangents(string, vector, vector, vector &, vector &)displace, fog, light, shadow, surfacevoid getuvtangents(string, vector, vector, vector &, vector &, vector &)displace, fog, light, shadow, surface