VEX Dictionary / intersect_lights
intersect_lights
Finds the nearest area light hit by a ray among a light list and runs its light shader there.
group: shadinglightpbrraytracing
Available in displace, fog, surface
Usage
int intersect_lights(int lightids[], vector pos, vector dir, float time, int &idx, float &dist, vector &clr, float &scale, ...)
Examples
No worked examples yet.
Signatures (from vcc -X)
int intersect_lights(int[], vector, vector, float, int &, float &, vector &, float &, ...)displace, fog, surface