VEX Dictionary / lightstate
lightstate
Queries a named renderer property for the current light, writing the value into an output variable on success.
group: shadingshadingproperties
Available in displace, fog, light, shadow, surface
Usage
int lightstate(string query, <type> &value)
int lightstate(string query, <type>[] &value)
Examples
No worked examples yet.
Signatures (from vcc -X)
int lightstate(string, matrix2 &)displace, fog, light, shadow, surfaceint lightstate(string, matrix3 &)displace, fog, light, shadow, surfaceint lightstate(string, matrix &)displace, fog, light, shadow, surfaceint lightstate(string, float &)displace, fog, light, shadow, surfaceint lightstate(string, int &)displace, fog, light, shadow, surfaceint lightstate(string, vector4 &)displace, fog, light, shadow, surfaceint lightstate(string, string &)displace, fog, light, shadow, surfaceint lightstate(string, vector2 &)displace, fog, light, shadow, surfaceint lightstate(string, vector &)displace, fog, light, shadow, surfaceint lightstate(string, matrix2[] &)displace, fog, light, shadow, surfaceint lightstate(string, matrix3[] &)displace, fog, light, shadow, surfaceint lightstate(string, matrix[] &)displace, fog, light, shadow, surfaceint lightstate(string, float[] &)displace, fog, light, shadow, surfaceint lightstate(string, int[] &)displace, fog, light, shadow, surfaceint lightstate(string, vector4[] &)displace, fog, light, shadow, surfaceint lightstate(string, string[] &)displace, fog, light, shadow, surfaceint lightstate(string, vector2[] &)displace, fog, light, shadow, surfaceint lightstate(string, vector[] &)displace, fog, light, shadow, surface