VEX Dictionary / limport
limport
Reads a named variable exported by the light shader into the current surface shader, indicating success.
group: shadingshadedatasurfaceshadowfog
Available in displace, fog, shadow, surface
Usage
int limport(const string name; <type> &value)
Examples
No worked examples yet.
Signatures (from vcc -X)
int limport(string, matrix2 &)displace, fog, shadow, surfaceint limport(string, matrix3 &)displace, fog, shadow, surfaceint limport(string, matrix &)displace, fog, shadow, surfaceint limport(string, float &)displace, fog, shadow, surfaceint limport(string, int &)displace, fog, shadow, surfaceint limport(string, vector4 &)displace, fog, shadow, surfaceint limport(string, string &)displace, fog, shadow, surfaceint limport(string, vector2 &)displace, fog, shadow, surfaceint limport(string, vector &)displace, fog, shadow, surface