Simstim

VEX Dictionary / limport

limport

Reads a named variable exported by the light shader into the current surface shader, indicating success.

group: shadingshadedatasurfaceshadowfog

Available in displace, fog, shadow, surface

Usage

int limport(const string name; <type> &value)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

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