Simstim

VEX Dictionary / occlusion

occlusion

Computes ambient occlusion at a point, returning either a color or separate coverage and miss-direction values.

group: shadingsurfacelight

Available in displace, fog, light, shadow, surface

Usage

vector occlusion(vector P, vector N, ...)
void occlusion(float &coverage, vector &missed_direction, vector P, vector N, ...)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗