VEX Dictionary / occlusion
occlusion
Computes ambient occlusion at a point, returning either a color or separate coverage and miss-direction values.
group: shadingsurfacelight
Available in displace, fog, light, shadow, surface
Usage
vector occlusion(vector P, vector N, ...)
void occlusion(float &coverage, vector &missed_direction, vector P, vector N, ...)
Examples
No worked examples yet.
Signatures (from vcc -X)
void occlusion(float &, vector &, vector, vector, ...)displace, fog, light, shadow, surfacevector occlusion(vector, vector, ...)displace, fog, light, shadow, surface