Simstim

VEX Dictionary / rayhittest

rayhittest

Fires a ray from a point along a direction to test scene occlusion, optionally returning the hit position and normal.

group: shadingshading

Available in displace, fog, light, shadow, surface

Usage

float rayhittest( vector P; vector D; float bias; ... )
float rayhittest( vector P; vector D; vector &pHit; vector &nHit; float bias; ... )

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

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