Simstim

VEX Dictionary / scatter

scatter

Simulates one scattering event as a ray passes through geometry, outputting the exit point and direction.

group: shadingshading raytracing

Available in displace, fog, light, shadow, surface

Usage

int scatter(vector ipoint, vector inormal, vector idirection, vector idistribution, float time, float maxdist, vector &opoint, vector &onormal, vector &odirection)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗