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VEX Dictionary / setsamplestore

setsamplestore

Stashes shading data at a surface position in a named channel, so other shaders on that render tile can read it.

group: shadingshadingproperties

Available in displace, fog, light, shadow, surface

Usage

int setsamplestore(string channel, vector P, int value)
int setsamplestore(string channel, vector P, float value)
int setsamplestore(string channel, vector P, vector value)
int setsamplestore(string channel, vector P, vector4 value)

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗