VEX Dictionary / setsamplestore
setsamplestore
Stashes shading data at a surface position in a named channel, so other shaders on that render tile can read it.
group: shadingshadingproperties
Available in displace, fog, light, shadow, surface
Usage
int setsamplestore(string channel, vector P, int value)
int setsamplestore(string channel, vector P, float value)
int setsamplestore(string channel, vector P, vector value)
int setsamplestore(string channel, vector P, vector4 value)
Examples
No worked examples yet.
Signatures (from vcc -X)
int setsamplestore(string, vector, float)displace, fog, light, shadow, surfaceint setsamplestore(string, vector, int)displace, fog, light, shadow, surfaceint setsamplestore(string, vector, vector4)displace, fog, light, shadow, surfaceint setsamplestore(string, vector, vector)displace, fog, light, shadow, surface