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VEX Dictionary / uvunwrap

uvunwrap

Computes surface position and normal at UV coordinates for Mantra lens shaders or texture baking; prefer uvsample or uvintersect otherwise.

group: shadingshadingraytracing

Available in every context

Usage

int uvunwrap( string object_path; float u; float v; float time; vector &P; vector &I )
int uvunwrap( string object_path; float u; float v; float time; vector &P; vector &I; vector &mikkelsenUtan; vector &mikkelsenVtan )

Examples

No worked examples yet.

Signatures (from vcc -X)

Related

Full SideFX documentation ↗